Manual / Guides for v1.6

Here is the reference manual for users of PJ64, based closely off Project64.chm included with the emulator but here we can keep working on it to make it better!

The cheat system has been supported on its own website, we aim to merge this soon

  • Requirements

    Minimum and recommended systems for running Project64.
  • Installation

    Help with installing PJ64 for the first time, adding plugins, games, through to removing PJ64 from your system or moving to another PC.
  • Using Project64

    Quick guide to basic tasks in PJ64
    • Main Window

    • Using the ROM Browser

    • Resetting games

    • Saving & loading game progress

    • Importing & Exporting game saves

    • Cheating

    • Taking Screenshots

      There are three ways to capture screenshots from Project64:

      1. The standard Windows Printscreen function (PRTSCRN or ALT+PRTSCRN, these are keys on your keyboard!)
      2. An external capture utility such as "SnagIt"
      3. The internal Project64 screenshot function (System > Screen Capture, shortcut F3)

      What's the difference between these different methods?

      • The Windows function copies the whole desktop (PRTSCRN) or the current window (ALT+PRTSCRN) to the clipboard, you must then paste the data into a suitable application such as Paint or Photoshop. The "clipboard" as it's known can only (usually) hold one shot at a time, so if you take another you overwrite the first. If you take shots while windowed, ALT+PRTSCRN will include the Project64 GUI.
      • The Project64 D3D6 capture function writes sequentially numbered Bitmap Image files (snap0000.bmp, snap0001.bmp ... snap9999.bmp) and D3D8 capture function writes sequentially numbered JPEG Image files (ROM File Name snap0000.jpg, ROM file name snap0001.jpg ... ROM file name snapsnap9999.jpg) into the current Screenshots folder (which can be configured in application settings). Even if you take shots while windowed, it will not include the Project64 GUI. You can press the button as many times as you like (given enough storage space, up to 10,000 captures per game!)

      Important Points:

      1. There is no included way to capture a video clip or animation sequence from Project64. You could try an external capture utility such as is provided by Microsoft.
      2. Bitmap and JPEG Image files written from the internal function will have the same colour depth as Project64 is currently running in.
      3. All screenshots from Project64 or the Project64 video plugin(s) published should credit Project64 and contain a link to the Project64 website please!
    • Stopping and changing games

    • Multiple instances

    • Keyboard Shortcuts

  • Configuration: Project64 application

    Guide to setting up and tweaking the Project64 main program, including all the Settings tabs.
  • Configuration: Jabo Direct3D8

    Guide to setting up and tweaking the Project64 video plugin.
  • Configuration: Jabo DirectInput

    Guide to setting up the Project64 input plugin.
  • Configuration: Jabo DirectSound

    Setting up the default audio plugin.
  • Reference

    in-depth information that doesn't fit anywhere else! verifying ROMs, GUI translation, how PJ uses support files, etc.
  • Troubleshooting

    Having stability or graphics, sound or speed problems? Here's how to go about solving almost any problem yourself.
  • Error Messages

    Help with common error messages, what they mean, how to make them go away!
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