General Issues for v1.6
This section catalogues known issues with the current public version Project64, for the benefit of end users and other developers.
If you have anything to add to this section (and you are experienced enough to know what you're doing!), please contact us via the forum.
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Issues with Application (not Core)
Issues with the main Project64.exe application. Issues with R4300i core (Recompiler or Interpreter) are in seperate category!
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Issues with CPU Core
unsupported or "intro only", games that can't be played all the way through
R4300i Recompiler doesn't work for some games, need interpreter
games with audio problems (MuysX)
texture or other video errors in some games caused by core
timing problems, games too fast
timing problems, games that need particular CF values
The following games do not work 100% on CF1 or CF2, details in brackets where known:
- Battletanx (hangs on CF2, needs CF3)
- Battletanx - Global Assault (hangs on CF2, needs CF3)
- Donkey Kong 64 (mostly ok on CF2 in v1.6, but some geometry problems remaining)
- Turok 1 (need CF2 to get into game, but CF1 is needed to stop hang later in game?)
- Wave Race 64 Shindou Edition (hangs on CF2, needs Cf3)
- RR64 (too fast)
- Wetrix (too fast on CF2, ok on CF3?)
- Wipeout 64 (too fast)
The following games are known to run too slow on CF1 or CF2, there are probably others, please report:
none known, please report...
random hanging in some games can be worked around using pause
sync game to audio causes some games to stall/hang
high system requirements for some games
games with region issues, some region ROMs work better than others
video flicker in some games being caused by core (?)
Register Caching doesn't work for some games
ABL doesn't work for some games
rumble causes some games to slow down
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Issues with Jabo Direct3D8