General Issues for v1.6

This section catalogues known issues with the current public version Project64, for the benefit of end users and other developers.

If you have anything to add to this section (and you are experienced enough to know what you're doing!), please contact us via the forum.

  • Issues with Application (not Core)

    Issues with the main Project64.exe application. Issues with R4300i core (Recompiler or Interpreter) are in seperate category!
  • Issues with CPU Core

    • unsupported or "intro only", games that can't be played all the way through

    • R4300i Recompiler doesn't work for some games, need interpreter

    • games with audio problems (MuysX)

    • texture or other video errors in some games caused by core

    • timing problems, games too fast

    • timing problems, games that need particular CF values

    • random hanging in some games can be worked around using pause

    • sync game to audio causes some games to stall/hang

    • high system requirements for some games

    • games with region issues, some region ROMs work better than others

      In brackets shows issue with particular region:

        • Blast Corps (E) [!] (Unhandled OpCode)
        • Duke Nukem - ZER0 H0UR (U)&(F) [!] (fails at level1, (E) ok)
        • Roadsters Tophy (U) [!] (needs CF1 to start, (E) ok on CF2)
        • Wipeout64 (E) (controls can hang, possibly N64 issue?? - (U) ok)
        • Beetle Adv Racing (E) / HSV Adventure Racing (A) (unstable, crashes in rsp, on CF5 only crashes when hitting crate (says SGi))

      These ROMs are coloured blue in the ROM Browser.
    • video flicker in some games being caused by core (?)

    • Register Caching doesn't work for some games

    • ABL doesn't work for some games

    • rumble causes some games to slow down

  • Issues with Jabo Direct3D8

n64 usb