Frequently Asked Questions (FAQs)

Here are things that we often get asked about Project64, with the official answers from the PJ64 team, thanks to users for contributions.

New PJ64 users: please take the time to read through these pages - use the search too! - so we don't have to keep answering the same questions on the forum. You'll get a quicker answer and save our time!
 

 

  • General

    The most frequently asked frequently asked questions ;)
  • Plugins

    General questions about plugins. For Qs about particular PJ64 plugins see categories below.
  • Common GameFAQs

    Common questions about games. For questions about specific games please see the Games section .
  • Rules

    Everyone has to have some :/
  • Saving & Loading

  • Performance

  • Video

    Questions mainly relating to Jabo's Direct3D plugins (we do not support other video plugins).
  • Audio

    Questions mainly relating to Jabo's DirectSound plugin (we do not support other audio plugins).
  • Input

    Questions mainly about Jabo's DirectInput plugin (we do not support other input plugins).
    • What are the (default) controls for Project64?

    • How do I configure my keys?

    • What's the best key layout?

    • Which gamepads does Project64 support?

    • What input device do you recommend for use with Project64?

    • Why isn't my gamepad recognised?

    • Why will Project64 not recognise all the buttons on my pad?

    • Why do all my controls get set to "Z" (or similar) when setting buttons?

    • How do I get multiplayer support in Project64?

    • How do I use a real N64 controller with Project64?

    • Is the Adaptoid supported?

    • I have an Adaptoid, which Paks are supported?

    • Is there any way to get a microphone to work? e.g. for Hey You! Pikachu!

    • Why does my stick not feel as responsive as it should?

    • Why do I get ghost stick movements?

    • Why does input lag when in fullscreen?

    • I have a PC force feedback gamepad, can I get rumble in Project64?

    • What is "deadzone"? What should the deadzone be set to?

      'Deadzone' is the portion of an analogue stick's range that is ignored by the plugin, so any movement within this area does not register in a game. What you should choose depends on the quality of your device. A good analogue stick such as you'll get via an Adaptoid should be set low e.g. 5%. A typical PC stick will require a higher value such as 20% to avoid ghost movements.
    • How can I get proportional control?

    • How can I get proportional control without an analogue input device?

    • Is it possible to use a mouse as a substitute analogue stick?

    • Can I bind more than one controller key / set alternative keys per N64 input?

  • RSP

    Questions about Project64's Reality Signal Processor (RSP) plugin.
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