Manual / Guides for v1.6

Here is the reference manual for users of PJ64, based closely off Project64.chm included with the emulator but here we can keep working on it to make it better!

The cheat system has been supported on its own website, we aim to merge this soon

  • Requirements

    Minimum and recommended systems for running Project64.
  • Installation

    Help with installing PJ64 for the first time, adding plugins, games, through to removing PJ64 from your system or moving to another PC.
  • Using Project64

    Quick guide to basic tasks in PJ64
  • Configuration: Project64 application

    Guide to setting up and tweaking the Project64 main program, including all the Settings tabs.
  • Configuration: Jabo Direct3D8

    Guide to setting up and tweaking the Project64 video plugin.
  • Configuration: Jabo DirectInput

    Guide to setting up the Project64 input plugin.
  • Configuration: Jabo DirectSound

    Setting up the default audio plugin.
  • Reference

    in-depth information that doesn't fit anywhere else! verifying ROMs, GUI translation, how PJ uses support files, etc.
  • Troubleshooting

    Having stability or graphics, sound or speed problems? Here's how to go about solving almost any problem yourself.
    • Stability problems

    • Video Initialisation (Initialization) problems

    • Access Violations / AVs / Fatal Exceptions

    • Speed / Performance problems

    • Video / Graphics problems

      The first thing to understand is what level of graphics quality to expect. Games marked compatible should look generally good and not have any flaws serious enough to stop you playing the game. The {ln:games section} should give you a good idea what to expect. Perfection is not realistic to expect, regardless of how good a system you have, because the emulation isn't perfect, and nor are the APIs used (and interestingly... nor are the games themselves).

      Before you ask for help, please take yourself through the following questions:

      1. Is the problem a limitation of your video hardware? Do you meet the recommended specification (read Manual)? Remember that different games and different parts of games use different hardware features - only the recommended or better hardware can display everything the plugin is capable of. If you have poorer hardware, you may be able to get better results from older versions of the video plugin, which use less complex effects. (You can see whether any problem is a limitation of your system or a bug in the emulator by selecting Reference Rasterizer in the video plugin options and comparing the result to normal Direct3D HAL - if the problems dissappears in Reference Rasterizer, it's your fault, if it doesn't, it's the emulator's fault - difficult to enable Ref. Raster in v1.6+)
      2. Does the problem lie with your video hardware drivers or driver configuration? Try newer drivers, or sometimes older drivers help especially for nVidia. Be wary of tweak utilties and beta/leaked drivers. Make sure you uninstall drivers properly when changing them. For example, the ATI Radeon hardware is capable of drawing everything that PJ64 asks, but many of ATI's drivers aren't, and your system is only as strong as the weakest 'link in the chain'.
      3. Is it a problem with your video plugin configuration? Have you changed anything from the defaults?
      4. Is there an instruction you have to follow to configure the emulator specifically for that ROM? Check the ROM Browser Notes. e.g. Aidyn Chronicles needs Display List Culling disabled.
      5. Is the problem a known game specific issue? Check the ROM Browser Notes e.g. the Conker's Bad Fur Day has a problem with the pause screen. You can't do anything about known issues, except look out for an updated or better emulator.
      6. Is the game using a framebuffer effect at that particular point? Try all the framebuffer options to find out. The framebuffer can be used for all sorts of things that are not obvious to the user e.g. one of the gun scopes in CBFD multiplayer.
      7. Is the problem a known general plugin issue? e.g. the near clipping plane problem, you may only notice this in Extreme-G but its a general limitation of the API that effects all games. See {ln:Known Issues section}.

      Remember graphics problems are not necessarily the fault of the video plugin, they could also, though it less usual, be caused by faults in the core or RSP of the emulator you are using. If you are using Jabo's plugin with the core of another emulator, try with the complete Project64 package first.

    • Audio / Sound problems

  • Error Messages

    Help with common error messages, what they mean, how to make them go away!
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