Thursday, 08 February 2007

I am in the process of redesigning the site at the moment. I talked last week about looking at new logos this is still going on so if you have any idea’s we would love to hear them. I am going through and upgrading the underlying framework, upgrading a lot of the custom modules that I wrote. One of my aims is to make the site a lot more blog friendly I would like to be able to keep you updated about what is going on, how we do things, different plans. I would like to aim to try to do a post once a week. If you have any suggestions for the site or what you would like us to talk about then please tell us. Why I am working on the site it is a lot easier for me to implement something now then latter.

Any suggestions for the site, just leave a comment. To look at the different suggestions or post a possible logo please look at this emutalk thread.

 

Thursday, 01 February 2007

We are redesigning this site with a new layout/logo/color scheme. The current logo, I designed very early in the life of the emulator and was the basis of the current color scheme for the site. I would like to go with a color scheme that is similar to the n64 logo, green, red, blue and yellow. I am looking at having a small logo that will sit to the left or behind s.ome text. There would have to be matching set of icons to go with the logo. The main focus would be more on the text then on the image. The logo will appear on the site, as well as the logo and icons will be in the next version of project64.

Here are some samples of the type of thing I am looking at. These are modifications of the work sick_deal and jahra!n have done.



If you want to submit any images please post here. We assume that anything you post you are giving us permission to use it freely, and that they are yours to give! If we use any of your work we will add you to the credits list of the emulator

 

Wednesday, 31 January 2007

Adaptoids are now available from the ZTNet store. If you're new to this, it connects an N64 controller to a USB port, very nicely, but isn't cheap. We've been talking to the store owners and since we're sending them traffic we might as well be affiliated. You can benefit more directly from this too - to start with we'll give a free Adaptoid (at random) to one person who donates in February. Will let you know on March 1st who the lucky person is :)
 

Thursday, 25 January 2007

One of the new features added to Project64 makes it possible & easy to find new cheat codes for games. We use game shark cheats as the method. These work by constantly changing a location in memory with some value. For example, for infinite lives in Super Mario 64, the code is 8033B21D 0064. The first two numbers (80) tells the cheat system to constantly change 1 byte in memory. The next 6 numbers are the location in memory where this variable is stored. The rest of the numbers are the value to keep changing it to (64). This is actually 100 in decimal (64 hex). This will keep your lives at 100 no matter what happens. As you can see the most important thing to create new cheats is to know the memory location.

I am going to show you how to find this location above with the new tool; I have gotten in to the game. Open the memory search and searched for the number of lives I have, in this case 4. As you can see in this picture I get a lot of results.

I know to get myself killed. I know to search the results to see what address now contains the value of 3. This is a lot less. I kill my self again and search for the value 2, as you can see we are down to 2 values left. I can right click on an address to be able to view it in memory.

The memory viewer has a new great trick, it can now click on a memory location and an edit box appears and lets you change this memory address. I change the value to 8 and as you can see this has correctly changed the number of lives to 8 so we know that we have the correct address.

You can see we have the exact same location as the cheat above. Of course, we already knew this code, but you can use this same method to do many things in many games :)

 

Tuesday, 23 January 2007

I would like to say thank you to all the people who commented/voted about auto full screen. This now is be default starting you in window mode. The main reason why it was shown this is the better answer is that since we do not have full screen configuration then you have to drop back to window mode to configure the application. My original goal was that pj64 would be perfect and you would not need to really configure anything.

I have also installed a new comment system to pj64.net. I need to play with it more. It should give a good way for you to interact with any news item we post.

 
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