Friday, 06 April 2007

With the new site, we get a new logo and icon. So it was time to use these in project64 as well. I have made a new about window, changed the language select screen and the icon for the application as well. I know these are screens people rarely sees, but I am really happy with how they are looking in the beta. I am going to try to get this version I am working on done this weekend and upload it this weekend for the donators.

Here are some screen shots of the new user interface:

App Icon:



Language Select:



About Window:

 

Tuesday, 03 April 2007

I re-wrote a lot of the internal handling of compiled code a few builds ago. This is one of the few games that came off worse for wear for it. I was debugging in to it today to see if I could understand what was going on with the game and why it behaved worse.

I have worked out why the game is worse off. Where in 1.6 I could use protected memory and the game worked great. I currently have to turn on other self modification methods that slow the game down significantly. What the game is doing is it has 3 buffers with code in memory and one virtual address pointing to these code blocks. It constantly is changing the buffer that it points to, so turning on self mod methods detects this change and constantly recompiles these buffers.

What broke it in latter beta builds is that I found the virtual address and said this code already existed and replaced it with the old one. So it had both virtual locations pointing to the same physical location. I had built the original solution on how games like golden eye and conkers bad fur day used the TLB. I am going to re-write some of the function lookup to make use of Physical address as well as virtual address. I hope I should be able to fix this problem in the next beta build.

Read here to get access to the beta development of pj64

 

Sunday, 01 April 2007

April fools day is always a fun time of year, today I just wanted to write up a quick blog about the two year anniversary of PJ's last release, 1.6; We don't have any plans this year to fool you fortunately with any new releases but I wanted to take the time just for everyone to look back at on some of PJ's history and aknowledge how much fun we've had since then. Also if you see any rediculous stuff on the internet, add a comment to this entry we'd love to hear from you. Here's to future releases, cheers!
 

Friday, 30 March 2007

If you post a comment about a post and it disappears then it could be because of one of these reasons:

  • Off post topic ?Even if it is a very good post if it is not about the topic it can be deleted. If you want to ask questions/make suggestions then create a thread on the forum (this is emutalk and free to register on)
  • I can not read it ?If the post is not in English. Then I will most likely have no idea if it on topic or not, so I will just assume it is and delete it.
  • Asking for games/support/features ?Asking for games/where to get games will be deleted straight away. If you are after support/features that does not relate to the blog entry then please start a new thread on emutalk.

 

Thursday, 29 March 2007

It does seem like this could be a good feature to add to project64. Which emulator on what system do you think implements this feature the best? I will look at how this works and see if I can do the same thing on pj64.
 
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