Friday, 30 March 2007
If you post a comment about a post and it disappears then it could be because of one of these reasons:
- Off post topic ?Even if it is a very good post if it is not about the topic it can be deleted. If you want to ask questions/make suggestions then create a thread on the forum (this is emutalk and free to register on)
- I can not read it ?If the post is not in English. Then I will most likely have no idea if it on topic or not, so I will just assume it is and delete it.
- Asking for games/support/features ?Asking for games/where to get games will be deleted straight away. If you are after support/features that does not relate to the blog entry then please start a new thread on emutalk.
Thursday, 29 March 2007
Monday, 26 March 2007
ExodusC on irc pointed out this video out this video on google videos.
The information with the video is: Be amazed as you witness Super Mario 64 beaten in only 16 minutes after getting only 16 stars. For more information visit:
http://bisqwit.iki.fi/nesvideos/movies.cgi?id=436
Sunday, 25 March 2007
Welcome to the new site. I would like to thank martin over at emulation64.com for hosting pj64.net all these years. This site is now on it’s own server and has had a major overhaul. I am sure there be some teething issues, so if you find something that seems wrong/missing please discuss it here and we will do our best to fix it.
The site has been redesigned to allow us to blog about what is going on with the development of Project64 and to be able to keep our users better informed of what is going on. We also have an RSS feed so you can subscribe and always be up to date with what is happening with Pj64.
All the work done on Project64 since the last public release last year [actually nearly 2 years, 1st April 2005 was our last public release, v1.7 development began proper in autumn 2005 with the old pj64.net (Smiff)] this is currently available to members as a beta package. You can find out more here.
Monday, 12 March 2007
During the years of development for 1.6, Gent and by proxy others, had suggested supporting the capability of loading external content to spice up the emulation. It’s no secret I’m always short on time and patience for features -- the story finished with 1.6 not having this feature. As it turns out this was probably good as it gave me more time to fully understand things. External content sort of fell into two categories -- the textures themselves, as well as the actual geometry the game was rendering.
In this first part we’ll start by exploring how the texture dumping functionality works. Below you’ll see a screenshot for the ‘Advanced’ tab in the 1.7 graphics configuration dialog – notice the option that is checked for dumping textures. When this is checked as textures are loaded during play they will dumped, as 32-bit PNG files, as illustrated below for Super Mario 64.
Directory of C:\PJ64\textures-save\Super Mario 64 (U)
03/10/2007 09:18 PM 607 10F7B0922846C9D92C40C964090AD2B1.png
03/10/2007 09:18 PM 363 11D4903001A11106838E2B89F0BE9A7E.png
03/10/2007 09:18 PM 408 13045FB1954F0BE92ACAE49B37E89BBA.png
03/10/2007 09:18 PM 292 1AC3EA0D9736AEF0C359D3D9BDABD034.png
03/10/2007 09:18 PM 217 39DD097B42DC1960BFF31BB3DD5CA19B.png
03/10/2007 09:18 PM 321 4F130AFC0D5D396897DFC78685FE6999.png
03/10/2007 09:18 PM 328 6371374CFAA316D45208DEDBF5C1D9BC.png
03/10/2007 09:18 PM 298 6C17ED6DE8245D810124F7D4D5AA29A1.png
03/10/2007 09:18 PM 2,394 8D24C7FB8733864F2988B5F529536C6C.png
03/10/2007 09:18 PM 839 91A7821BEFBAEE37E6650B85BA19B02C.png
03/10/2007 09:18 PM 310 9D3739BDED4F87C84E06D94422B33760.png
In the next part of this retrospective I’ll talk about what exactly makes a bunch of textures a ‘pack’, texture compression, and how this all translates to users being able to select which pack they want to use for a particular game. Maybe a game screenshot or two -- who knows!
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