During the years of development for 1.6, Gent and by proxy others, had suggested supporting the capability of loading external content to spice up the emulation. It’s no secret I’m always short on time and patience for features -- the story finished with 1.6 not having this feature. As it turns out this was probably good as it gave me more time to fully understand things. External content sort of fell into two categories -- the textures themselves, as well as the actual geometry the game was rendering.
In this first part we’ll start by exploring how the texture dumping functionality works. Below you’ll see a screenshot for the ‘Advanced’ tab in the 1.7 graphics configuration dialog – notice the option that is checked for dumping textures. When this is checked as textures are loaded during play they will dumped, as 32-bit PNG files, as illustrated below for Super Mario 64.
Directory of C:\PJ64\textures-save\Super Mario 64 (U)
03/10/2007 09:18 PM 607 10F7B0922846C9D92C40C964090AD2B1.png
03/10/2007 09:18 PM 363 11D4903001A11106838E2B89F0BE9A7E.png
03/10/2007 09:18 PM 408 13045FB1954F0BE92ACAE49B37E89BBA.png
03/10/2007 09:18 PM 292 1AC3EA0D9736AEF0C359D3D9BDABD034.png
03/10/2007 09:18 PM 217 39DD097B42DC1960BFF31BB3DD5CA19B.png
03/10/2007 09:18 PM 321 4F130AFC0D5D396897DFC78685FE6999.png
03/10/2007 09:18 PM 328 6371374CFAA316D45208DEDBF5C1D9BC.png
03/10/2007 09:18 PM 298 6C17ED6DE8245D810124F7D4D5AA29A1.png
03/10/2007 09:18 PM 2,394 8D24C7FB8733864F2988B5F529536C6C.png
03/10/2007 09:18 PM 839 91A7821BEFBAEE37E6650B85BA19B02C.png
03/10/2007 09:18 PM 310 9D3739BDED4F87C84E06D94422B33760.png
In the next part of this retrospective I’ll talk about what exactly makes a bunch of textures a ‘pack’, texture compression, and how this all translates to users being able to select which pack they want to use for a particular game. Maybe a game screenshot or two -- who knows!

AND FRUSTRATING
), if the add-ons could also supersede the emulation of the PJ64 Core. Like accurate timings, or adjustable timings for general use on any computer spec's. I mean i have a lot of complex ideas for ya. I know in some N64 games, there is the problem of objects being drawn to closely to the screen, or the object being drawn within the viewing point, so that u are in the "object", so to speak, but I heard this is resolved in DirectX 10? I heard DX10 has a lot of improvements, and perhaps PJ64 could benefit. Jabo's DX8 1.6 graphic plugin is great, make no mistake, but i guess since it seems like we are aiming for perfection, u have to look beyond. (Like u guys are already doing
) So i guess im still unclear bout texture dumping, maybe Part 2 will resolve. I Contact Jabo or Smiff, or Zilmar, i may have something useful....
im stuck on how 2 get more games how do i do it ???
ce darcu



