One of the things notably absent from the release in 1.6 was any frame buffer emulation for the much beloved Mario Kart 64, at the time I thought it wasn't a big deal really, boy was I wrong. I've seen countless posts on emutalk about this topic, and how horrid the "Copy to RDRAM" option was. More recent discussions centered around PCI Xpress graphics cards revealed they could accomplish it in real time, but let's face it that is still primitive.
Beta program members made sure I hadn't forgotten about this of course and I decided it was time to take another look at properly emulating this, and I think the results were rather good.

All we need now is netplay right?
With this new build available on the site (with lots of other goodies), it's time again to figure out what needs to be done for the next release in a few months, I have some ideas naturally. Anyway I hope everyone enjoys these kinds of updates, I think a little more transparency with some of the features in 1.7 is a good thing, I hope everyone can participate.

hope this helps



