Saturday, 10 February 2007

Mario Kart 64 Frame Buffer

Written by Jabo
Last updated Thursday, 29 March 2007

One of the things notably absent from the release in 1.6 was any frame buffer emulation for the much beloved Mario Kart 64, at the time I thought it wasn't a big deal really, boy was I wrong. I've seen countless posts on emutalk about this topic, and how horrid the "Copy to RDRAM" option was. More recent discussions centered around PCI Xpress graphics cards revealed they could accomplish it in real time, but let's face it that is still primitive.

Beta program members made sure I hadn't forgotten about this of course and I decided it was time to take another look at properly emulating this, and I think the results were rather good.

 Mario Kart 64 in all its glory

 All we need now is netplay right?

With this new build available on the site (with lots of other goodies), it's time again to figure out what needs to be done for the next release in a few months, I have some ideas naturally. Anyway I hope everyone enjoys these kinds of updates, I think a little more transparency with some of the features in 1.7 is a good thing, I hope everyone can participate.
 

Comments (16) >> feed
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written by BLACK TIGER, February 11, 2007

smilies/cheesy.gif smilies/cheesy.gif
Let's begin the celebration of the new release of Project 64!!!!!!

Thanks you !!!!!!!!Thanks you !!!!!!!!

...
written by zilmar_, February 11, 2007

Still a long way away from a new release, tho this new version is avaliable to the beta testers.

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written by APZRman, February 11, 2007

well at least it's advancing! It's good to see emulators get somewhere instead of seeing them run around in circles

...
written by BLACK TIGER, February 12, 2007

The spanish guy is not very cool.
Young man, learn about emulators and pj 64, and after you can talk

smilies/grin.gif smilies/grin.gif smilies/grin.gif smilies/grin.gif smilies/grin.gif Piece of c.......

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written by JW, February 13, 2007

All we need now is netplay right?


A PSP version of PJ64 looks really great too. And long ago I downloaded a modified version of PJ64 which contained netplay. It's called Project64k.

...
written by JW, February 13, 2007

Link didn't work and I cannot edit my previous message, hope this one works: http://pj64k.emulation64.com/

...
written by lacrosse player, February 14, 2007

ok i had project 64 for a couple of weeks stopped playing it ans suddenly none of my roms would work it said attempt to open zip file failed ,corrupt zip file check file and path i downloaded a goldeneye rom and it worked but thats all that works now?

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written by jK, February 14, 2007

yeah all we are waiting is net play smilies/cheesy.gif


jluiliolñpo
written by hgfkjiukujl, February 28, 2007

pendejos a la verga bola de estupidos

how
written by freddy, February 28, 2007

how can i get pj64 pleas help me


please
written by freddy, February 28, 2007

can some one of you help me ???? smilies/wink.gif

3D Direct failture??
written by :) Anne, March 09, 2007

How do I get that?? I can't play just because it say 3D failture!
Pleas help me!! smilies/wink.gif ps : I'm Norwegian!! smilies/shocked.gif

...
written by Emulex, April 04, 2007

Anne

Are you having trouble with DirectX?, you need to have at least DirectX 7, or DirectX 8, to use PJ64's default graphics plugin. If you are running Windows, just go to

http://www.microsoft.com/windows/directx/default.mspx

and download the latest version of DirectX, (currently 9.0c)

smilies/smiley.gif hope this helps

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written by adriabo, May 04, 2007

download the latest version of DirectX

...
written by joshua ibiyemi, July 15, 2007

de greatest game i ve ever played

...
written by AULGUM FIHLO DA PUTA PASSA ESSA PORRA DE PLUGIN , August 18, 2007

SEUS AMERICANOS FIHA CA PUTA FOCKO MY EGG

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