Sunday, 24 June 2007

One of the things that bothers lots of people when they are full screen is that they don't know what's going on in the emulator when they use keyboard shortcuts for things like save states. A while ago zilmar and I added the capability to display messages to the user for this very purpose in full screen. In the last week or so I decided to make it a little bit nicer, I've also done this in another one of my emulators (hint, hint).

Legend of Zelda Ocarina of Time for N64

I think it looks rather cool actually, if it looks similar to media center, good, I intended to get it rather close. I will probably post a new build sometime into July 4th weekend that includes this update. Beta members will notice the time in the right hand side of the display, this is something quite a few people asked for I believe!

 

Thursday, 29 March 2007

It does seem like this could be a good feature to add to project64. Which emulator on what system do you think implements this feature the best? I will look at how this works and see if I can do the same thing on pj64.
 

Thursday, 25 January 2007

One of the new features added to Project64 makes it possible & easy to find new cheat codes for games. We use game shark cheats as the method. These work by constantly changing a location in memory with some value. For example, for infinite lives in Super Mario 64, the code is 8033B21D 0064. The first two numbers (80) tells the cheat system to constantly change 1 byte in memory. The next 6 numbers are the location in memory where this variable is stored. The rest of the numbers are the value to keep changing it to (64). This is actually 100 in decimal (64 hex). This will keep your lives at 100 no matter what happens. As you can see the most important thing to create new cheats is to know the memory location.

I am going to show you how to find this location above with the new tool; I have gotten in to the game. Open the memory search and searched for the number of lives I have, in this case 4. As you can see in this picture I get a lot of results.

I know to get myself killed. I know to search the results to see what address now contains the value of 3. This is a lot less. I kill my self again and search for the value 2, as you can see we are down to 2 values left. I can right click on an address to be able to view it in memory.

The memory viewer has a new great trick, it can now click on a memory location and an edit box appears and lets you change this memory address. I change the value to 8 and as you can see this has correctly changed the number of lives to 8 so we know that we have the correct address.

You can see we have the exact same location as the cheat above. Of course, we already knew this code, but you can use this same method to do many things in many games :)

 

Friday, 12 January 2007

One of the settings we have is that when you start a rom then it will go to full screen. This is on by default and one of the first settings I do turn off, this is more because I am testing and find it annoying. What do other people think, should we have this on as the default or have it so you have to manually make it go to fullscreen?

We have a poll here on emutalk. Feel free to discuss this as well.

 

Saturday, 11 February 2006

We are considering new features that people would want in pj64 which are not in 1.6
So far the different ideas we have are these.
  • High texture replacement
  • Net play
  • Quick switching mempacks
  • Configuring short cut keys
  • 7zip support
  • Cheat Creation tools
  • Transfer pak for pokemon stadium
  • Save selected plugin per game
  • Backup instant saves
  • Better widescreen support
What things would you love in pj64 but we have never done? Got an idea then post your idea to this thread on project64 forum
 
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